Forge Build
Bregent
Build around Sovereign Blade — a Token card (cost 2, Retain) that gains permanent damage every time it is Forged. Seeking Edge enables Forging while also generating Stars. The Blade becomes increasingly powerful through each Forge event, creating a scaling damage source that compounds over the entire run. WARNING: A10 players with extensive experience describe Forge Regent as 'unplayable at A10' — the Blade's permanent scaling cannot keep pace with A10 enemy HP and damage output. Viable at lower Ascension levels but strongly consider incorporating Reflect + Particle Wall at high Ascension.
**A10 Warning: Unplayable at High Ascension.** An experienced Regent player with 65 hours at A10 (4-31 W/L ratio) describes Forge Regent as "unplayable at A10." The Blade's permanent scaling sounds impressive in theory, but at A10 enemy HP and damage output scale faster than Forge applications can keep pace. The 2-energy cost of Sovereign Blade compounds the problem — spending 2 of your 3 energy on a single attack leaves almost nothing for defense. If you are playing at A10, pivot to the Stars Build with Reflect + Particle Wall as the primary win condition. Forge Build is rated B-tier because it is only viable at lower Ascension levels where enemy HP pools are manageable and the Blade's accumulated damage is sufficient. The Forge Build centers on a simple and satisfying idea: Sovereign Blade gains damage permanently through Forging, and permanent means for the rest of the run. A Blade that has been Forged ten times is not a situationally powerful card — it is a 30+ damage attack that costs 2 energy and fires every turn (it has Retain, so it stays in hand). The earlier you begin Forging, the more fights it scales through, and the more overwhelming it becomes. Unlike most STS2 scaling that must rebuild from scratch each combat, Sovereign Blade carries its accumulated power across every single fight. The most important early-game decision is to Forge in every fight, even trivial ones. Players new to Regent sometimes save Refine Blade for difficult encounters, treating it like a combat power-up. This misunderstands the mechanic — Refine Blade played in a fight against a basic enemy still permanently increases the Blade's damage for every fight thereafter (and grants extra energy next turn as a bonus). There is no scenario where Forging the Blade is a wasted action. The habit of playing Refine Blade and Summon Forth in every fight, regardless of difficulty, separates pilots who reach 30-damage Blades from those stuck at 15. Seeking Edge is the build's transformative piece: a Rare Power that Forges 7 and makes Sovereign Blade deal damage to ALL enemies. Once Seeking Edge is played, the Blade becomes an AoE threat for the rest of the fight. With Glow generating Stars cheaply for Star-cost spenders and Refine Blade providing consistent Forge applications, the deck advances the Blade's permanent scaling while building toward explosive Star spender turns. By Act 2, a turn that plays Glow (Stars + draw), then Refine Blade (Forge 6 + energy next turn) has accomplished more per energy than almost any sequence available to other characters. The build's consistency advantage over Stars Build is that Forge scales regardless of whether you have the right spenders. A 25-damage Sovereign Blade deals 25 damage every time you play it — you do not need to bank Stars first, you do not need to assemble a combo, you simply play the Blade and deal the damage. The downside is the 2-energy cost: playing Sovereign Blade consumes most of a turn's energy, leaving little room for defense or Star generation. This energy pressure is manageable at low Ascension but becomes crippling at A10 where enemies deal enough damage to punish greedy offensive turns. If Act 1 gives you Refine Blade and the Blade but no Glow, you still have a coherent plan — but recognize that this plan has a lower ceiling than Stars Build at high Ascension.
Card Tier List
Synergy Map
Sovereign Blade + Forge Sources
Build DefiningEvery Forge source applied to Sovereign Blade permanently increases its damage. Seeking Edge Forges 7 and makes the Blade hit ALL enemies; Refine Blade Forges 6 directly; Summon Forth Forges 8 and fetches the Blade. Stack Forge applications over the first two acts and the Blade reaches massive base damage before Act 3 begins.
Forge Sources + Stars Generation
StrongGlow and Gather Light feed Stars that unlock Star-cost spenders while cycling the deck to find Forge cards. Refine Blade Forges 6 and grants extra energy next turn, making every Refine Blade play both a Forge event and a tempo advantage.
Priority Picks
Act 1
Find Seeking Edge as soon as possible. It is the Forge Build's critical first piece — it Forges 7 and makes Sovereign Blade hit ALL enemies. Sovereign Blade may not appear immediately, but Refine Blade and Summon Forth can begin Forging in the meantime.
Priorities
- 1.Seeking Edge is the top priority for Act 1
- 2.Any Forge sources — Refine Blade is excellent if found
- 3.Glow for Stars fueling and draw
- 4.Avoid overcommitting to Stars spenders without Sovereign Blade yet
Card Picks
Key Decisions
Offered Sovereign Blade in Act 1 without Seeking Edge
Still take it — the Blade is the scaling vehicle
Sovereign Blade acquired early has more Forge opportunities. Seeking Edge will appear in Act 2 at worst.
No Seeking Edge or Sovereign Blade by Act 1 boss
Lean on Glow draws and treat this as an early Stars Build start
Stars Build and Forge Build are not mutually exclusive early. Play the resources you have and wait for Forge pieces in Act 2.
Act 2
Forge aggressively. Every Forge event this act permanently increases Sovereign Blade's damage for the rest of the run. By end of Act 2, aim for the Blade at 15+ base damage. Refine Blade and Summon Forth should be firing every fight.
Priorities
- 1.Maximum Forge events — play Refine Blade and Summon Forth in every fight
- 2.Look for shop Forge cards like Spoils of Battle
- 3.Stars generation to fuel Star-cost cards (Glow, Gather Light)
- 4.Defensive tools to survive while Blade scales
Card Picks
Key Decisions
Should you play Refine Blade even in easy fights?
Yes, always
Every Forge is permanent. There is no situation where a Forge application is wasted — every fight you play Refine Blade is a fight where the Blade gets stronger for the rest of the run.
Offered a Stars spender vs Refine Blade at card reward
Take Refine Blade
Refine Blade is a Forge source that also grants energy next turn. Stars spenders require Stars to be useful. Refine Blade always functions and always advances the Blade.
Act 3
By Act 3, Sovereign Blade should be dealing 25-35+ damage per hit and hitting ALL enemies via Seeking Edge. The deck should be lean — mostly Blade attacks, Forge sources, and Stars generation. Elites and the boss should fall quickly.
Priorities
- 1.Continue Forging — every Refine Blade in Act 3 still increases final damage
- 2.Thin the deck aggressively
- 3.Stars spenders for burst on top of Blade damage
- 4.Summon Forth for reliable Blade access and Forge 8
Card Picks
Key Decisions
Should you add Stars spenders to supplement Blade damage?
Yes — Falling Star and Meteor Shower are still excellent even in the Forge Build
The Forge Build benefits from Stars support. Sovereign Blade handles sustained damage; Stars spenders provide burst. The hybrid approach is more flexible than pure Forge.
Second Sovereign Blade offered
Take it only if you have enough Forge sources to maintain both
Two Blades scale independently — each Forge event only applies to the card played. Two Blades require twice the Forge investment to reach the same single Blade damage.
Pilot Walkthrough
Overview
Find Seeking Edge as soon as possible. It is the Forge Build's critical first piece — it Forges 7 and makes Sovereign Blade hit ALL enemies. Sovereign Blade may not appear immediately, but Refine Blade and Summon Forth can begin Forging in the meantime.
Priorities
- 1Seeking Edge is the top priority for Act 1
- 2Any Forge sources — Refine Blade is excellent if found
- 3Glow for Stars fueling and draw
- 4Avoid overcommitting to Stars spenders without Sovereign Blade yet
Card Picks
Card Removals
Relic Priorities
Decision Points
Offered Sovereign Blade in Act 1 without Seeking Edge
Still take it — the Blade is the scaling vehicle
Sovereign Blade acquired early has more Forge opportunities. Seeking Edge will appear in Act 2 at worst.
No Seeking Edge or Sovereign Blade by Act 1 boss
Lean on Glow draws and treat this as an early Stars Build start
Stars Build and Forge Build are not mutually exclusive early. Play the resources you have and wait for Forge pieces in Act 2.
Elite Strategy
Act 1 elites are manageable with Glow cycling and Gather Light Block. Forge the Blade whenever Refine Blade or Summon Forth fires.
Boss Strategy
Act 1 boss: Sovereign Blade damage is modest if acquired recently. Focus on surviving and Forging rather than burst damage. The Blade will not be impressive yet — that is fine.
Bad RNG Fallback
Bad RNG Fallback
Without Sovereign Blade or Seeking Edge, the Forge archetype cannot function. Pivot to Stars Build — Glow, Gather Light, Falling Star and Meteor Shower are a complete archetype that does not require Forge sources. The Forge Build's pivot path is exactly the Stars Build, making them natural complements.
If you don't see:
Consider pivoting to:
- →stars-build
- →stars-forge-hybrid
Multiplayer Tips
Sovereign Blade damage is flat — proportionally WEAKER against scaled MP enemy HP
A 30-damage Blade deals 30 damage regardless of enemy HP. In multiplayer where enemies have significantly more HP, that 30 damage is a smaller fraction of their total health. Forge every fight to push the Blade as high as possible, and rely on teammates applying Vulnerable to amplify each Blade hit.
Regent builds up slowly — coordinate with team to handle early fights defensively
Ironclad should be the team's damage absorber while Regent scales. Do not sacrifice the Forge plan by spending energy on defensive cards that teammates can better provide.
Forge every fight in multiplayer — more fights means a higher Blade ceiling to offset scaled HP
Multiplayer runs have more total fights, giving more Forge opportunities. Use every fight to play Refine Blade and Summon Forth regardless of difficulty. The Blade needs to reach higher damage in MP than in solo to compensate for scaled enemy HP.




